jmetest.TutorialGuide
Class HelloLOD

java.lang.Object
  extended bycom.jme.app.AbstractGame
      extended bycom.jme.app.BaseGame
          extended bycom.jme.app.SimpleGame
              extended byjmetest.TutorialGuide.HelloLOD

public class HelloLOD
extends SimpleGame

Started Date: Aug 16, 2004

This program teaches Complex Level of Detail mesh objects. To use this program, move the camera backwards and watch the model disappear.

Author:
Jack Lindamood

Field Summary
 
Fields inherited from class com.jme.app.SimpleGame
cam, fontLocation, fps, fpsNode, input, lightState, pause, rootNode, showBounds, tempBuffer, timer, tpf, updateBuffer, wireState
 
Fields inherited from class com.jme.app.AbstractGame
ALWAYS_SHOW_PROPS_DIALOG, display, finished, FIRSTRUN_OR_NOCONFIGFILE_SHOW_PROPS_DIALOG, NEVER_SHOW_PROPS_DIALOG, properties
 
Constructor Summary
HelloLOD()
           
 
Method Summary
static void main(java.lang.String[] args)
           
protected  void simpleInitGame()
          Called near end of initGame().
protected  void simpleUpdate()
          Can be defined in derived classes for custom updating.
 
Methods inherited from class com.jme.app.SimpleGame
cleanup, initGame, initSystem, reinit, render, simpleRender, update
 
Methods inherited from class com.jme.app.BaseGame
quit, start
 
Methods inherited from class com.jme.app.AbstractGame
assertDisplayCreated, finish, getAttributes, getVersion, setDialogBehaviour, setDialogBehaviour, setDialogBehaviour
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

HelloLOD

public HelloLOD()
Method Detail

main

public static void main(java.lang.String[] args)

simpleInitGame

protected void simpleInitGame()
Description copied from class: SimpleGame
Called near end of initGame(). Must be defined by derived classes.

Specified by:
simpleInitGame in class SimpleGame

simpleUpdate

protected void simpleUpdate()
Description copied from class: SimpleGame
Can be defined in derived classes for custom updating. Called every frame in update.

Overrides:
simpleUpdate in class SimpleGame