jmetest.TutorialGuide
Class HelloTerrain

java.lang.Object
  extended bycom.jme.app.AbstractGame
      extended bycom.jme.app.BaseGame
          extended bycom.jme.app.SimpleGame
              extended byjmetest.TutorialGuide.HelloTerrain

public class HelloTerrain
extends SimpleGame

Started Date: Aug 19, 2004

This program introduces jME's terrain utility classes and how they are used. It goes over ProceduralTextureGenerator, ImageBasedHeightMap, MidPointHeightMap, and TerrainBlock.

Author:
Jack Lindamood

Field Summary
 
Fields inherited from class com.jme.app.SimpleGame
cam, fontLocation, fps, fpsNode, input, lightState, pause, rootNode, showBounds, tempBuffer, timer, tpf, updateBuffer, wireState
 
Fields inherited from class com.jme.app.AbstractGame
ALWAYS_SHOW_PROPS_DIALOG, display, finished, FIRSTRUN_OR_NOCONFIGFILE_SHOW_PROPS_DIALOG, NEVER_SHOW_PROPS_DIALOG, properties
 
Constructor Summary
HelloTerrain()
           
 
Method Summary
static void main(java.lang.String[] args)
           
protected  void simpleInitGame()
          Called near end of initGame().
 
Methods inherited from class com.jme.app.SimpleGame
cleanup, initGame, initSystem, reinit, render, simpleRender, simpleUpdate, update
 
Methods inherited from class com.jme.app.BaseGame
quit, start
 
Methods inherited from class com.jme.app.AbstractGame
assertDisplayCreated, finish, getAttributes, getVersion, setDialogBehaviour, setDialogBehaviour, setDialogBehaviour
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

HelloTerrain

public HelloTerrain()
Method Detail

main

public static void main(java.lang.String[] args)

simpleInitGame

protected void simpleInitGame()
Description copied from class: SimpleGame
Called near end of initGame(). Must be defined by derived classes.

Specified by:
simpleInitGame in class SimpleGame