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java.lang.Objectcom.jme.app.StandardGameState
jmetest.game.state.IngameState
| Field Summary |
| Fields inherited from class com.jme.app.StandardGameState |
cam, input, stateNode |
| Constructor Summary | |
IngameState()
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| Method Summary | |
protected void |
initInput()
Gets called from super constructor. |
void |
switchTo()
Gets called every time the game state manager switches to this game state. |
void |
update(float tpf)
Gets called every frame. |
| Methods inherited from class com.jme.app.StandardGameState |
cleanup, getCamera, getStateNode, render, setCamera |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
public IngameState()
| Method Detail |
public void switchTo()
switchTo in interface GameStateswitchTo in class StandardGameStateGameState.switchTo()protected void initInput()
initInput in class StandardGameStatepublic void update(float tpf)
update in interface GameStateupdate in class StandardGameStatetpf - The time since last frame.
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