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java.lang.Objectcom.jme.app.StandardGameState
jmetest.game.state.MenuState
| Field Summary |
| Fields inherited from class com.jme.app.StandardGameState |
cam, input, stateNode |
| Constructor Summary | |
MenuState()
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| Method Summary | |
protected void |
initInput()
Inits the input handler we will use for navigation of the menu. |
void |
switchTo()
Empty. |
void |
update(float tpf)
Updates input and button. |
| Methods inherited from class com.jme.app.StandardGameState |
cleanup, getCamera, getStateNode, render, setCamera |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
public MenuState()
| Method Detail |
public void switchTo()
StandardGameState
switchTo in interface GameStateswitchTo in class StandardGameStateGameStateManager.switchTo(String)protected void initInput()
initInput in class StandardGameStateStandardGameState.initInput()public void update(float tpf)
update in interface GameStateupdate in class StandardGameStatetpf - The time since last frame.GameState#update(float)
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