jmetest.milestone
Class TestMilestone2

java.lang.Object
  extended bycom.jme.app.AbstractGame
      extended bycom.jme.app.BaseGame
          extended byjmetest.milestone.TestMilestone2

public class TestMilestone2
extends BaseGame

TestLightState

Version:
$Id: TestMilestone2.java,v 1.10 2005/02/10 21:48:29 renanse Exp $
Author:
Mark Powell

Field Summary
 
Fields inherited from class com.jme.app.AbstractGame
ALWAYS_SHOW_PROPS_DIALOG, display, finished, FIRSTRUN_OR_NOCONFIGFILE_SHOW_PROPS_DIALOG, NEVER_SHOW_PROPS_DIALOG, properties
 
Constructor Summary
TestMilestone2()
           
 
Method Summary
 void addSpatial(Spatial spatial)
           
protected  void cleanup()
          Not used.
protected  void initGame()
          builds the trimesh.
protected  void initSystem()
          creates the displays and sets up the viewport.
static void main(java.lang.String[] args)
          Entry point for the test,
protected  void reinit()
          not used.
protected  void render(float interpolation)
          clears the buffers and then draws the TriMesh.
 void setGenerator()
           
protected  void update(float interpolation)
          Not used in this test.
 
Methods inherited from class com.jme.app.BaseGame
quit, start
 
Methods inherited from class com.jme.app.AbstractGame
assertDisplayCreated, finish, getAttributes, getVersion, setDialogBehaviour, setDialogBehaviour, setDialogBehaviour
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

TestMilestone2

public TestMilestone2()
Method Detail

main

public static void main(java.lang.String[] args)
Entry point for the test,

Parameters:
args -

setGenerator

public void setGenerator()

addSpatial

public void addSpatial(Spatial spatial)

update

protected void update(float interpolation)
Not used in this test.

Specified by:
update in class BaseGame
Parameters:
interpolation - unused in this implementation
See Also:
com.jme.app.SimpleGame#update()

render

protected void render(float interpolation)
clears the buffers and then draws the TriMesh.

Specified by:
render in class BaseGame
Parameters:
interpolation - unused in this implementation
See Also:
com.jme.app.SimpleGame#render()

initSystem

protected void initSystem()
creates the displays and sets up the viewport.

Specified by:
initSystem in class BaseGame
See Also:
SimpleGame.initSystem()

initGame

protected void initGame()
builds the trimesh.

Specified by:
initGame in class BaseGame
See Also:
SimpleGame.initGame()

reinit

protected void reinit()
not used.

Specified by:
reinit in class BaseGame
See Also:
SimpleGame.reinit()

cleanup

protected void cleanup()
Not used.

Specified by:
cleanup in class BaseGame
See Also:
SimpleGame.cleanup()