jmetest.renderer
Class TestLWJGLRendererPoint

java.lang.Object
  extended bycom.jme.app.AbstractGame
      extended bycom.jme.app.BaseGame
          extended byjmetest.renderer.TestLWJGLRendererPoint

public class TestLWJGLRendererPoint
extends BaseGame

Test of the point renderer for the LWJGL renderer.

Version:
$Id: TestLWJGLRendererPoint.java,v 1.8 2004/08/14 00:50:06 cep21 Exp $
Author:
Mark Powell

Field Summary
 
Fields inherited from class com.jme.app.AbstractGame
ALWAYS_SHOW_PROPS_DIALOG, display, finished, FIRSTRUN_OR_NOCONFIGFILE_SHOW_PROPS_DIALOG, NEVER_SHOW_PROPS_DIALOG, properties
 
Constructor Summary
TestLWJGLRendererPoint()
           
 
Method Summary
protected  void cleanup()
          not used.
protected  void initGame()
          creates scene
protected  void initSystem()
          sets up the display and camera
static void main(java.lang.String[] args)
           
protected  void reinit()
          not used.
protected  void render(float interpolation)
          renders the scene graph
protected  void update(float interpolation)
          not used.
 
Methods inherited from class com.jme.app.BaseGame
quit, start
 
Methods inherited from class com.jme.app.AbstractGame
assertDisplayCreated, finish, getAttributes, getVersion, setDialogBehaviour, setDialogBehaviour, setDialogBehaviour
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

TestLWJGLRendererPoint

public TestLWJGLRendererPoint()
Method Detail

main

public static void main(java.lang.String[] args)

update

protected void update(float interpolation)
not used.

Specified by:
update in class BaseGame
Parameters:
interpolation - unused in this implementation
See Also:
com.jme.app.SimpleGame#update()

render

protected void render(float interpolation)
renders the scene graph

Specified by:
render in class BaseGame
Parameters:
interpolation - unused in this implementation
See Also:
com.jme.app.SimpleGame#render()

initSystem

protected void initSystem()
sets up the display and camera

Specified by:
initSystem in class BaseGame
See Also:
SimpleGame.initSystem()

initGame

protected void initGame()
creates scene

Specified by:
initGame in class BaseGame
See Also:
SimpleGame.initGame()

reinit

protected void reinit()
not used.

Specified by:
reinit in class BaseGame
See Also:
SimpleGame.reinit()

cleanup

protected void cleanup()
not used.

Specified by:
cleanup in class BaseGame
See Also:
SimpleGame.cleanup()