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java.lang.Objectcom.jme.app.AbstractGame
com.jme.app.BaseGame
jmetest.renderer.state.TestFogState
TestFogState
| Field Summary |
| Fields inherited from class com.jme.app.AbstractGame |
ALWAYS_SHOW_PROPS_DIALOG, display, finished, FIRSTRUN_OR_NOCONFIGFILE_SHOW_PROPS_DIALOG, NEVER_SHOW_PROPS_DIALOG, properties |
| Constructor Summary | |
TestFogState()
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| Method Summary | |
protected void |
cleanup()
Not used. |
protected void |
initGame()
builds the trimesh. |
protected void |
initSystem()
creates the displays and sets up the viewport. |
static void |
main(java.lang.String[] args)
Entry point for the test, |
protected void |
reinit()
not used. |
protected void |
render(float interpolation)
clears the buffers and then draws the TriMesh. |
protected void |
update(float interpolation)
Not used in this test. |
| Methods inherited from class com.jme.app.BaseGame |
quit, start |
| Methods inherited from class com.jme.app.AbstractGame |
assertDisplayCreated, finish, getAttributes, getVersion, setDialogBehaviour, setDialogBehaviour, setDialogBehaviour |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
public TestFogState()
| Method Detail |
public static void main(java.lang.String[] args)
args - protected void update(float interpolation)
update in class BaseGameinterpolation - unused in this implementationcom.jme.app.SimpleGame#update()protected void render(float interpolation)
render in class BaseGameinterpolation - unused in this implementationcom.jme.app.SimpleGame#render()protected void initSystem()
initSystem in class BaseGameSimpleGame.initSystem()protected void initGame()
initGame in class BaseGameSimpleGame.initGame()protected void reinit()
reinit in class BaseGameSimpleGame.reinit()protected void cleanup()
cleanup in class BaseGameSimpleGame.cleanup()
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