jmetest.system
Class TestLWJGLDisplaySystem

java.lang.Object
  extended bycom.jme.app.AbstractGame
      extended bycom.jme.app.BaseGame
          extended byjmetest.system.TestLWJGLDisplaySystem

public class TestLWJGLDisplaySystem
extends BaseGame

TestLWJGLDisplaySystem tests the display system for creation of a LWJGL window.

Author:
Mark Powell

Field Summary
 
Fields inherited from class com.jme.app.AbstractGame
ALWAYS_SHOW_PROPS_DIALOG, display, finished, FIRSTRUN_OR_NOCONFIGFILE_SHOW_PROPS_DIALOG, NEVER_SHOW_PROPS_DIALOG, properties
 
Constructor Summary
TestLWJGLDisplaySystem()
           
 
Method Summary
protected  void cleanup()
          cleanup not used.
protected  void initGame()
          init game is not used.
protected  void initSystem()
          creates the display sytem and sets the background color to blue.
static void main(java.lang.String[] args)
           
protected  void reinit()
          reinit is not used.
protected  void render(float interpolation)
          render simply clears the buffer.
protected  void update(float interpolation)
          `* update is not used for this test.
 
Methods inherited from class com.jme.app.BaseGame
quit, start
 
Methods inherited from class com.jme.app.AbstractGame
assertDisplayCreated, finish, getAttributes, getVersion, setDialogBehaviour, setDialogBehaviour, setDialogBehaviour
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

TestLWJGLDisplaySystem

public TestLWJGLDisplaySystem()
Method Detail

main

public static void main(java.lang.String[] args)

update

protected void update(float interpolation)
`* update is not used for this test.

Specified by:
update in class BaseGame
Parameters:
interpolation - unused in this implementation
See Also:
com.jme.app.SimpleGame#update()

render

protected void render(float interpolation)
render simply clears the buffer.

Specified by:
render in class BaseGame
Parameters:
interpolation - unused in this implementation
See Also:
com.jme.app.SimpleGame#render()

initSystem

protected void initSystem()
creates the display sytem and sets the background color to blue.

Specified by:
initSystem in class BaseGame
See Also:
SimpleGame.initSystem()

initGame

protected void initGame()
init game is not used.

Specified by:
initGame in class BaseGame
See Also:
SimpleGame.initGame()

reinit

protected void reinit()
reinit is not used.

Specified by:
reinit in class BaseGame
See Also:
SimpleGame.reinit()

cleanup

protected void cleanup()
cleanup not used.

Specified by:
cleanup in class BaseGame
See Also:
SimpleGame.cleanup()