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java.lang.Objectcom.jme.app.AbstractGame
com.jme.app.BaseGame
jmetest.system.TestLWJGLDisplaySystem
TestLWJGLDisplaySystem tests the display system for creation
of a LWJGL window.
| Field Summary |
| Fields inherited from class com.jme.app.AbstractGame |
ALWAYS_SHOW_PROPS_DIALOG, display, finished, FIRSTRUN_OR_NOCONFIGFILE_SHOW_PROPS_DIALOG, NEVER_SHOW_PROPS_DIALOG, properties |
| Constructor Summary | |
TestLWJGLDisplaySystem()
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| Method Summary | |
protected void |
cleanup()
cleanup not used. |
protected void |
initGame()
init game is not used. |
protected void |
initSystem()
creates the display sytem and sets the background color to blue. |
static void |
main(java.lang.String[] args)
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protected void |
reinit()
reinit is not used. |
protected void |
render(float interpolation)
render simply clears the buffer. |
protected void |
update(float interpolation)
`* update is not used for this test. |
| Methods inherited from class com.jme.app.BaseGame |
quit, start |
| Methods inherited from class com.jme.app.AbstractGame |
assertDisplayCreated, finish, getAttributes, getVersion, setDialogBehaviour, setDialogBehaviour, setDialogBehaviour |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
public TestLWJGLDisplaySystem()
| Method Detail |
public static void main(java.lang.String[] args)
protected void update(float interpolation)
update in class BaseGameinterpolation - unused in this implementationcom.jme.app.SimpleGame#update()protected void render(float interpolation)
render in class BaseGameinterpolation - unused in this implementationcom.jme.app.SimpleGame#render()protected void initSystem()
initSystem in class BaseGameSimpleGame.initSystem()protected void initGame()
initGame in class BaseGameSimpleGame.initGame()protected void reinit()
reinit in class BaseGameSimpleGame.reinit()protected void cleanup()
cleanup in class BaseGameSimpleGame.cleanup()
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