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java.lang.Objectcom.jme.app.AbstractGame
com.jme.app.BaseGame
jmetest.ui.TestUI
| Field Summary | |
protected InputHandler |
bufferedInput
|
protected Camera |
cam
|
protected Node |
debugNode
|
static java.lang.String |
fontLocation
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protected Text |
fpsText
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protected InputHandler |
input
|
protected LightState |
lightState
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protected AbsoluteMouse |
mouse
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protected Node |
mouseNode
|
protected Text |
mouseText
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protected Node |
rootNode
|
protected boolean |
showBounds
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protected Timer |
timer
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protected float |
tpf
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protected Node |
uiNode
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protected WireframeState |
wireState
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| Fields inherited from class com.jme.app.AbstractGame |
ALWAYS_SHOW_PROPS_DIALOG, display, finished, FIRSTRUN_OR_NOCONFIGFILE_SHOW_PROPS_DIALOG, NEVER_SHOW_PROPS_DIALOG, properties |
| Constructor Summary | |
TestUI()
|
|
| Method Summary | |
protected void |
cleanup()
cleanup cleans up any created objects before exiting the
application. |
protected void |
initGame()
initializes the scene |
protected void |
initSystem()
initializes the display and camera. |
static void |
main(java.lang.String[] args)
Entry point for the test, |
protected void |
reinit()
not used. |
protected void |
render(float interpolation)
draws the scene graph |
protected void |
update(float interpolation)
Not used. |
| Methods inherited from class com.jme.app.BaseGame |
quit, start |
| Methods inherited from class com.jme.app.AbstractGame |
assertDisplayCreated, finish, getAttributes, getVersion, setDialogBehaviour, setDialogBehaviour, setDialogBehaviour |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
protected Camera cam
protected Node rootNode
protected InputHandler input
protected InputHandler bufferedInput
protected WireframeState wireState
protected LightState lightState
protected boolean showBounds
protected Node debugNode
protected Timer timer
protected Text fpsText
protected float tpf
protected Text mouseText
protected Node mouseNode
protected AbsoluteMouse mouse
protected Node uiNode
public static java.lang.String fontLocation
| Constructor Detail |
public TestUI()
| Method Detail |
protected void initSystem()
initSystem in class BaseGameAbstractGame.initSystem()protected void initGame()
initGame in class BaseGameSimpleGame.initGame()protected final void update(float interpolation)
update in class BaseGameinterpolation - unused in this implementationcom.jme.app.SimpleGame#update()protected void render(float interpolation)
render in class BaseGameinterpolation - unused in this implementationcom.jme.app.SimpleGame#render()protected void reinit()
reinit in class BaseGameSimpleGame.reinit()protected void cleanup()
AbstractGamecleanup cleans up any created objects before exiting the
application. It is called once after finish is called.
cleanup in class BaseGameSimpleGame.cleanup()public static void main(java.lang.String[] args)
args -
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