This is intended to be a short course of the geometry, physics and computational methods used for thin shells in computer graphics. It is based on a depth-exam syllabus created with the help of Professor Denis Zorin in 2005.1.1

Chapter 2 on continuous concepts is complete, but Chapter 3 on the discrete analogs is specified as certain readings.


NYU computer science has a ``depth exam'' instead of ``comprehensive exams'' used at many schools. The depth exam is partially a presentation of initial research and partially an exam on concepts related to one's proposed area of research. The material presented here relates to thin shells in computer graphics as an area of research.

Copyright © 2005 Adrian Secord. All rights reserved.