- Create a world with unusual physics: different exponents for gravity,
interactions depending on velocity,
slow light speed so that special relativity effects are obvious.
- Sound modeling: squeaky floors or shoes,
shoes (compute sound from deformation).
- Model deformation of a bundle of straw. More ambitious:
do a complete physically-based simulation of the main events of
three little pigs.
- Shell simulation (Eitan Grinspun can tell in greater detail.)
- Create traditional animation effects using simulation by varying
external forces and object parameters.
- Model a loose fire hose.
Look at simulation papers done in 80's; What can be done in real time now?
- Make some perpetual motion machines that work in a simulated
framework based on a set of commonly used simplifying assumptions.
Find an interesting perpetual motion machine design, and tweak
laws of physics in your simulation to make it work.
- Develop a system for interactive simulation of simple
deformable objects on the responsive workbench.