Notes on Oct 17 class

You'll be happy to know that the assignment due Oct 24 consists of a fun excursion into learning how to use a frame buffer. Once you have that under your belt, next week we will dive into implementing the rendering pipeline. Meanwhile, a complete outline of the rendering pipeline is below. I encourage you to study it.


As we discussed in class, the complete rendering pipeline will look something like the following outline. There are a number of variations possible. For example, the shading step can take place over various points - from vertex shading that we have below, to pixel shading, more expensive but more powerful, in which shading is done later in the pipeline.

Note that you are now doing a complete implementation of the window transform, which consists of the combination of your camera transform and your perspective transform.