Below are two examples of combining geometry with shaders.
You can see how these were made by doing
in your browser
(in Google Chrome,
is in the
tab of the
Note that we are also using script file
If you are feeling ambitious, feel free to make
changes and improvements to script file
What I'm really looking for this week is for you to have fun, be creative, use this new expanded tool set to create your own original shapes and scenes, combining the following:
For any of the above, feel free to add
variables to the vertex shader
that I defined at the top of
Since this framework allows you to put multiple WebGL canvases into the same HTML5 document, you might want to show multiple versions of a scene in the same doc, either to compare different techniques or to show a progression of some sort.
Also, if you spot any bugs or deficiencies in the code I'm distributing, please tell me so that I can fix them right away and get those fixes out to the class.