November 18: A WebGL based modeler, part 1
In this lecture we started to examine, in depth, what it would
take to create a full modeler software package on top of WebGL.
Because we only got part of the way through the topic, and
because this coming week is Thanksgiving, I am not going to be
assigning any new homework.
This is a chance for you to fix up any old homeworks, do extra
credits that you never got around to, and in general work
through any bugs and difficulties you may have had.
I am hoping that by the time we meet again after the Thanksgiving
break, everyone will be all caught up. If you are experiencing
any difficulties, please drop me an email, and I will help
you work through them.
December 2: Using a high level modeler / renderer package
The notes and assignment for this class are here.