Notes for February 23 class -- More procedural textures.

We went through an example of noise-based procedural texture:

You can download the code here.

At the end of class we saw a video:

Holojam: Story Playground showing one of our lab's new research directions.

Homework (due before class on Tuesday March 1):

  • Implement as much as you can of shadows, reflection and refraction (described in the Frebruary 18 course notes).

  • Using the sample code included in today's course notes as a guide, do something cool and fun with noise-based procedural textures.

  • As always, try to create something interactive and/or animated. Make sure to make use of the Javascript level, where you can compute things just once per frame and then send the results of those computations down to the GPU as uniform values.