a professor in the
Department of Computer Science at
New York University,
Future Reality Lab,
and is a participating faculty member at
His research interests include
graphics and animation,
user interfaces and education.
He is chief scientist at Parallux,
Tactonic Technologies and
and is an advisor for High Fidelity.
He received an Academy Award for Technical Achievement
from the Academy of Motion Picture Arts and Sciences for
his noise and turbulence procedural texturing
techniques, which are widely used in feature films and television,
as well as
membership in the ACM/SIGGRAPH Academy,
2008 ACM/SIGGRAPH Computer Graphics Achievement Award,
the TrapCode award for achievement
in computer graphics research,
the NYC Mayor's award for excellence in Science and Technology
and the Sokol award for outstanding Science faculty at NYU,
and a Presidential Young
Investigator Award from the National Science Foundation.
He serves on the Advisory Board for the
Centre for Digital Media at GNWC.
Previously he served on the program
committee of the AAAS,
was external examiner for the
Interactive Digital Media program at Trinity College.
general chair of the
directed the NYU
Center for Advanced Technology
Games for Learning Institute,
and has been a
at the Whitney
Museum of American Art.
He received his Ph.D. in Computer Science from NYU,
and a B.A. in theoretical mathematics from Harvard.
Before working at NYU he was Head of Software Development at R/GREENBERG
Associates in New York, NY. Prior
to that he was the System Architect for computer generated
animation at MAGI,
where he worked on TRON.