1989
Hypertexture; with Eric Hoffert,
1989 Computer Graphics (proceedings of ACM SIGGRAPH Conference); Vol. 23 No. 3.
Procedurally generated textures evaluated
throughout volumes to synthesize the appearance of highly textural
shapes: flame, fluids, eroded materials, fur.
An extension of results from {\it Image Synthesizer} paper
to shape synthesis.
Simulation Software for the Utah/MIT Dextrous Hand; with James Demmel and Paul Wright,
International Journal of Robotics and Computer Integrated Manufacturing; Vol. 5 No. 4.
A simulation environment
for evaluating transitions within
a proposed grasp taxonomy for the Utah/MIT robotic hand.
1988
Function Based Computer Graphics Modeling,
Course; ACM SIGGRAPH Conference. Vol. 22 No. 3.
Several new methods of rendering isosurfaces of implicit functions.
Efficient Approximation of Shadow Penumbra; with Xue Dong Yang,
NYU Robotics Technical Report.
Technique for inexpensive visual approximation
of penumbra, using occlusion distance to index into masking pyramids.
1985
An Image Synthesizer, Computer Graphics; Vol. 19 No. 3.
(also in Computer Graphics: Image Synthesis; IEEE Salem 1988)
Combines five ideas for visual texture synthesis:
- R3 as the texture domain,
li> an intermediate ``point/normal pixel'' format,
- allow arbitrary procedural mappings from point/normal pixels =>
intensity,
- a powerful primitive for introducing controllable noise,
- an interactive language and environment for texture design.
Used to create realistic visual textures of:
marble, water waves, fire, clouds, oil films.
Uses of Integration in Image Synthesis,
Course on State of the Art in Image Synthesis; ACM SIGGRAPH Conference. Vol. 19 No. 3.
Describes applications of readily integrable functions
and preintegrated tables and images in visual
simulation, including image blurring, feature blending, and atmospheric
modeling and rendering.
1984
A Unified Texture/Reflectance Model,
Course on Advanced Image Synthesis; ACM SIGGRAPH Conference. Vol. 18 No. 3.
Describes a method to
unify surface perturbation and light reflectance models,
allowing smooth transitions between them
as visual scale changes in computer graphic rendering.
Patents:
1996
Submitted, with Athomas Goldberg,
on Directably Autonomous Improvisational Animation.
1993
Submitted, on a computer recognizable
shorthand for use with pen-based computers.
1991
Granted, with Prof. Jacob Schwartz, on "Pad" multiscale
alternative
to window systems. Pad allows a user to handle an unlimited quantity of
information at arbitrarily small scale through recursive zoomable
magnifying glasses on a virtual surface.
Grants:
1997
National Science Foundation,
with Jack Schwartz,
Computer Science:
Human Interface Design Graduate Study
in Multimedia Technology,
67.5K this year - and each year through 1999.
Advanced Research Projects Agency,
in collaboration with the University of New Mexico,
Beyond Imitation:
A Strategy for Building a New Generation of HCI Design Environments,
117.5K this year.
National Science Foundation,
with Jack Schwartz,
Infrastructure Grant,
485K.
1996
National Science Foundation,
with Jack Schwartz,
Computer Science:
Human Interface Design Graduate Study
in Multimedia Technology,
67.5K this year.
Advanced Research Projects Agency,
in collaboration with the University of New Mexico,
Beyond Imitation:
A Strategy for Building a New Generation of HCI Design Environments,
133K this year.
National Science Foundation,
Presidential Young Investigator grant,
Fractal Interfaces for Collaborative Work,
67.5K this year.
Advanced Research Projects Agency,,
Embodiment of Intelligent Actors for Object Oriented Graphical MUDs,
100K.
National Science Foundation,,
ARI: Instrumentation and Acquisition for
Improvisational Animation Research Training,
579K.
Microsoft,,
Research in Responsive Animation,
100K this year.
1995
National Science Foundation,
Presidential Young Investigator grant,
Fractal Interfaces for Collaborative Work,
67.5K this year.
National Science Foundation,
with Jack Schwartz,
Computer Science:
Human Interface Design Graduate Study
in Multimedia Technology,
67.5K this year.
Advanced Research Projects Agency,
in collaboration with the University of New Mexico,
Beyond Imitation:
A Strategy for Building a New Generation of HCI Design Environments,
200K this year.
Microsoft,,
Research in Responsive Animation,
200K this year.
1994
Apple Computer,
cash + equipment donation,
Desktop Interfaces,
30K.
National Science Foundation,
Presidential Young Investigator grant,
Fractal Interfaces for Collaborative Work,
67.5K this year.
Alias Research, software donation,
Interactive Procedural Animation,
675K.
1993
National Science Foundation,
Presidential Young Investigator grant,
Fractal Interfaces for Collaborative Work,
67.5K this year.
Advanced Research Projects Agency,
in collaboration with the University of New Mexico,
Beyond Imitation: Interfaces for Collaborative Work,
200K this year.
Apple Computer,
equipment and cash donation,
Desktop Interfaces,
74K.
New York University
Office of Sponsored Research,
with Richard Wallace and Allison Druin,
Arts and Technology Transfer Fund:
Towards a Center for Robotic Technology in the Human Environment,
31K.
New York University
Office of Sponsored Research,
with Lorie Loeb,
Arts and Technology Transfer Fund:
Developing and Enhancing Multi-Media
Capabilities Through Interdisciplinary
Collaborations Between
Computer Science and the Arts,
10K.
NYNEX Science and Technology,,
Shared Knowledge Spaces,
33K.
1992
National Science Foundation,
Presidential Young Investigator grant,
Fractal Interfaces for Collaborative Work,
67.5K this year.
New York University
Office of Sponsored Research,
with Lorie Loeb,
Curricular Development Challenge Fund,
10K.
Apple Computer,
equipment and cash donation,
Desktop Interfaces,
50K.
IBM,
equipment donation, ,
30K.
1991
National Science Foundation,
Presidential Young Investigator grant,
Fractal Interfaces for Collaborative Work,
67.5K this year.
NYNEX Science and Technology,
equipment and personnel grant,
Multimedia Computing and Fractal Interfaces,
125K.
1990
National Science Foundation,,
Fractal Interfaces,
160K.
NYNEX Science and Technology,
equipment loan and personnel,
Multimedia Computing and Fractal Interfaces,
150K.
Apple Computer,
equipment and cash donation,
Desktop Interfaces,
10K.
1989
National Science Foundation,,
Perceptually Based Computer Graphic Models,
60K.
Apple Computer,
equipment and cash donation,
Desktop Interfaces,
45K.
AT&T Pixel Machines,
equipment donation, ,
145K.
1988
New York University
Office of Sponsored Research,,
University Linkages,
10K.
Professional Participation:
Member, Association of Computing Machinery and ACM Siggraph
1986-91
Board of Directors, NY Siggraph
Have been a reviewer for ACM SIGGRAPH every year since 1985.
Have also reviewed for IEEE Computer Graphics and Applications
and The Visual Computer.
Have been a member of four National Science Foundation
grant proposal review panels.
Have presented invited papers at Universities including
Columbia, Stanford, Princeton, MIT, and Yale,
and at corporate research centers including
BellCore, Bell Laboratories, NYNEX,
Xerox PARC, Apple Computer, Inc.,
and IBM.
Additional Experience
Worked on numerous award winning commercials
while at R/Greenberg Associates.
System designer and project leader of
Where the Wild Things Are
animation test at
MAGI with Walt Disney Productions,
winner of 1985 I.N.A. International Computer Graphics Conference at
Monte Carlo Grand Prize for Animation.
Developed large part of the software for Walt Disney Productions'
1982 feature film
TRON.
Have developed software for numerous commercial
and feature film
projects.
Frequent invited speaker
on computer graphics
at research labs, conferences and universities
around the world.
Have had computer graphic imagery appearing in
numerous books, art exhibitions and periodicals.