THE CLAY BECOME FLESH

Content: What causes us to perceive "personality?" At what point does a sculpture appear to "come to life?" And hey, what's with the "big lips?"

Tech notes: All skin is a single sphere, procedurally modified in real time by multiple space-varying displacements. About 30 such displacements are applied each frame, to define all the bones and muscles. Expressions and emotions are animated by modifying displacements via time-varying noise functions. All rendering is with my pure Java 1.0 renderer.

Instructions: Drag the mouse over the applet to change the view. Click any of the three buttons below left. Hint: the third button is the coolest. Or try varying expression with the sliders below. Or, to wander through various expressions, click "Emote!").

Ken Perlin

transparency
show mesh
show construction    

Java source for sliders.
      Emote!

     

Java source: Face extends RenderApplet.