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I implemented a small C++ program consisting of several modeling and rendering tools, including a progressive pixel renderer, a raytracer (for visualizing surface texture), a ray-marcher (for visualizing volume texture), a perlin-noise generator and a bunch of tweaking functions. Here are some of the pictures the software produces.

I am greatly inspired by Professor Ken Perlin who invented the famous academy award winning Perlin Noise. Remember to check out his homepage for all kinds of cool stuff he made using java. (Luckily enough, I got him on my thesis committee.:)

SSCC -- squirmy silky chocolaty chaos

A yellow planet with smooth surface and blue smoky atmosphere

A marble ball

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